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	<title>ActionScript Examples &#187; scaleContent</title>
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	<description>A bunch of ActionScript 2.0 and ActionScript 3.0 examples*</description>
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		<title>Dynamically resizing images using the UILoader component in Flash using ActionScript 3.0</title>
		<link>http://actionscriptexamples.com/2008/12/20/dynamically-resizing-images-using-the-uiloader-component-in-flash-using-actionscript-30/</link>
		<comments>http://actionscriptexamples.com/2008/12/20/dynamically-resizing-images-using-the-uiloader-component-in-flash-using-actionscript-30/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 15:49:42 +0000</pubDate>
		<dc:creator>Peter deHaan</dc:creator>
				<category><![CDATA[UILoader]]></category>
		<category><![CDATA[scaleContent]]></category>

		<guid isPermaLink="false">http://actionscriptexamples.com/?p=271</guid>
		<description><![CDATA[The following example shows how you can automatically resize a Flash ActionScript 3.0 UILoader container by setting the Boolean scaleContent property. A value of true indicates that the image is automatically scaled to the size of the UILoader instance; a value of false indicates that the loaded content is automatically scaled to its default size. [...]]]></description>
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		<title>Determining when a UILoader component resizes in Flash using ActionScript 3.0</title>
		<link>http://actionscriptexamples.com/2008/12/19/determining-when-a-uiloader-component-resizes-in-flash-using-actionscript-30/</link>
		<comments>http://actionscriptexamples.com/2008/12/19/determining-when-a-uiloader-component-resizes-in-flash-using-actionscript-30/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 05:42:05 +0000</pubDate>
		<dc:creator>Peter deHaan</dc:creator>
				<category><![CDATA[UILoader]]></category>
		<category><![CDATA[resize]]></category>
		<category><![CDATA[scaleContent]]></category>

		<guid isPermaLink="false">http://actionscriptexamples.com/?p=268</guid>
		<description><![CDATA[The following example shows how you can determine when a Flash ActionScript 3.0 UILoader component has been resized by listening for the resize event (using the static Event.RESIZE constant). Full code after the jump. // ActionScript 3.0 /* Requires: * - UILoader component in Flash library */ import fl.containers.UILoader; &#160; var uiLoader:UILoader = new UILoader&#40;&#41;; [...]]]></description>
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		<title>Using an external image for a Button icon in Flash with ActionScript 3.0</title>
		<link>http://actionscriptexamples.com/2008/11/26/using-an-external-image-for-a-button-icon-in-flash-with-actionscript-30/</link>
		<comments>http://actionscriptexamples.com/2008/11/26/using-an-external-image-for-a-button-icon-in-flash-with-actionscript-30/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 16:39:58 +0000</pubDate>
		<dc:creator>Peter deHaan</dc:creator>
				<category><![CDATA[Button]]></category>
		<category><![CDATA[icon]]></category>
		<category><![CDATA[Loader]]></category>
		<category><![CDATA[scaleContent]]></category>
		<category><![CDATA[UILoader]]></category>
		<category><![CDATA[validateNow()]]></category>

		<guid isPermaLink="false">http://actionscriptexamples.com/?p=59</guid>
		<description><![CDATA[The following example demonstrates how to load a remote image for a button icon using both a Loader instance and a UILoader component instance. Full code after the jump. // ActionScript 3.0 // Import the required component classes. import fl.controls.Button; import fl.containers.UILoader; &#160; // Create a new Loader instance, and load an external PNG image. [...]]]></description>
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