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	<title>ActionScript Examples &#187; Loader</title>
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	<link>http://actionscriptexamples.com</link>
	<description>A bunch of ActionScript 2.0 and ActionScript 3.0 examples*</description>
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		<title>Using an external image for a Button icon in Flash with ActionScript 3.0</title>
		<link>http://actionscriptexamples.com/2008/11/26/using-an-external-image-for-a-button-icon-in-flash-with-actionscript-30/</link>
		<comments>http://actionscriptexamples.com/2008/11/26/using-an-external-image-for-a-button-icon-in-flash-with-actionscript-30/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 16:39:58 +0000</pubDate>
		<dc:creator>Peter deHaan</dc:creator>
				<category><![CDATA[Button]]></category>
		<category><![CDATA[icon]]></category>
		<category><![CDATA[Loader]]></category>
		<category><![CDATA[scaleContent]]></category>
		<category><![CDATA[UILoader]]></category>
		<category><![CDATA[validateNow()]]></category>

		<guid isPermaLink="false">http://actionscriptexamples.com/?p=59</guid>
		<description><![CDATA[The following example demonstrates how to load a remote image for a button icon using both a Loader instance and a UILoader component instance. Full code after the jump. // ActionScript 3.0 // Import the required component classes. import fl.controls.Button; import fl.containers.UILoader; &#160; // Create a new Loader instance, and load an external PNG image. [...]]]></description>
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		<title>Positioning a dynamically loaded image in ActionScript 2.0 and ActionScript 3.0 using the MovieClipLoader class and Loader class</title>
		<link>http://actionscriptexamples.com/2008/03/03/positioning-a-dynamically-loaded-image-in-actionscript-20-and-actionscript-30-using-the-moviecliploader-class-and-loader-class/</link>
		<comments>http://actionscriptexamples.com/2008/03/03/positioning-a-dynamically-loaded-image-in-actionscript-20-and-actionscript-30-using-the-moviecliploader-class-and-loader-class/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 01:41:57 +0000</pubDate>
		<dc:creator>Peter deHaan</dc:creator>
				<category><![CDATA[Loader]]></category>
		<category><![CDATA[MovieClipLoader]]></category>
		<category><![CDATA[migration]]></category>
		<category><![CDATA[contentLoaderInfo]]></category>
		<category><![CDATA[loadClip()]]></category>
		<category><![CDATA[onLoadInit]]></category>

		<guid isPermaLink="false">http://actionscriptexamples.com/2008/03/03/positioning-a-dynamically-loaded-image-in-actionscript-20-and-actionscript-30-using-the-moviecliploader-class-and-loader-class/</guid>
		<description><![CDATA[The following examples show how you can dynamically load an image, calculate its width and height, and center the image on the Stage in ActionScript 2.0 and ActionScript 3.0 using the MovieClipLoader class (ActionScript 2.0) and the Loader class (ActionScript 3.0). Full code after the jump. The following example shows how you can load and [...]]]></description>
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		<title>Dynamically loading an image in ActionScript 2.0 and ActionScript 3.0</title>
		<link>http://actionscriptexamples.com/2008/03/02/dynamically-loading-an-image-in-actionscript-20-and-actionscript-30/</link>
		<comments>http://actionscriptexamples.com/2008/03/02/dynamically-loading-an-image-in-actionscript-20-and-actionscript-30/#comments</comments>
		<pubDate>Sun, 02 Mar 2008 08:37:35 +0000</pubDate>
		<dc:creator>Peter deHaan</dc:creator>
				<category><![CDATA[Loader]]></category>
		<category><![CDATA[MovieClip]]></category>
		<category><![CDATA[createEmptyMovieClip()]]></category>
		<category><![CDATA[loadMovie()]]></category>

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		<description><![CDATA[The following examples show how you can dynamically load an image in ActionScript 2.0 and ActionScript 3.0 using the MovieClip class and Loader class. Full code after the jump. The following example shows how you can dynamically load an image using the createEmptyMovieClip() and loadMovie() methods in ActionScript 2.0: // ActionScript 2.0 var url:String = [...]]]></description>
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