The following example shows how you can add a custom context menu item to a Sprite object by setting the Sprite’s contextMenu property to a ContextMenu object.
Full code after the jump.
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A bunch of ActionScript 2.0 and ActionScript 3.0 examples*
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The following example shows how you can add a custom context menu item to a Sprite object by setting the Sprite’s contextMenu property to a ContextMenu object.
Full code after the jump.
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The following example shows how you can 3D rotate a Sprite object around its x-axis with Flash, ActionScript 3.0, and Flash Player 10 by setting the object’s rotationX property.
Full code after the jump.
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