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	<title>ActionScript Examples &#187; enumerateFonts()</title>
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		<title>Using the Flex SDK&#8217;s ObjectUtil class in your Flash CS4 documents</title>
		<link>http://actionscriptexamples.com/2008/12/18/using-the-flex-sdks-objectutil-class-in-your-flash-cs4-documents/</link>
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		<pubDate>Thu, 18 Dec 2008 15:27:16 +0000</pubDate>
		<dc:creator>Peter deHaan</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[enumerateFonts()]]></category>
		<category><![CDATA[ObjectUtil]]></category>

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		<description><![CDATA[In a previous post, &#8220;Using the Flex SDK with Flash CS4&#8243;, we saw how you could use the [Embed] metadata and the Flex SDK to embed assets within your Flash applications (instead of manually importing assets into the Library panel). The following example shows how you can use the ObjectUtil class from the Flex SDK [...]]]></description>
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