The following example shows how you can set the data provider for the Flash ActionScript 3.0 ColorPicker component by setting the colors property. Full code after the jump.
The following example shows how you can enable or disable a Flash ActionScript 3.0 TextInput control by setting the Boolean enabled property. Full code after the jump.
The following example shows how you can create an uneditable Flash ActionScript 3.0 TextInput control by setting the Boolean editable property. Full code after the jump.
The following example shows how you can use an embedded font with the Flash ActionScript 3.0 TextInput control by setting the embedFonts and textFormat styles. Full code after the jump.
The following example shows how you can set a custom text format on a Flash ActionScript 3.0 TextInput component by setting the textFormat style to a TextFormat object. Full code after the jump.
The following example shows ho wyou can create a password Flash ActionScript 3.0 TextInput component by setting the displayAsPassword property. Full code after the jump.
The following example shows how you can control the number of characters a user can type into a Flash ActionScript 3.0 TextInput control by setting the maxChars property. Full code after the jump.
The following example shows how you can control which characters a user can type into a Flash ActionScript 3.0 TextInput control by setting the restrict property. Full code after the jump.
The following example shows how you can set the volume level on a Flash ActionScript 3.0 FLVPlayback control by setting the volume property. Full code after the jump.
The following examples show how you can embed a font from a Flex Library Project into a Flash application. Note: For an example of embedding a font from Flash into Flex, see “Embedding fonts from a Flash SWF file into a Flex application” at FlexExamples.com. Full code after the jump.
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