The following example shows how you can use JSFL to set the text in the Actions panel using the fl.actionsPanel.setText() method. Full code after the jump.
The following example shows how you can use JSFL to close all open documents in the Flash Authoring IDE using the fl.closeAll() command. Full code after the jump.
The following example shows how you can use JSFL to loop over each open document in the Flash Authoring IDE using the fl.documents array. Full code after the jump.
The following example shows how you can loop over items in your Flash document’s Library panel, filter out the video objects and display a list of the item name and video types. Full code after the jump.
The following example shows how you can use JSFL to save and compact each of the currently open documents in the Flash Authoring IDE by looping over the fl.documents array and calling the saveAndCompact() method. Full code after the jump.
The following example shows how you can use JSFL to save the contents of the Flash Output panel to an external file using the fl.outputPanel.save() command. Full code after the jump.
In previous examples, “Displaying messages in Flash using JSFL” and “Displaying a yes/no dialog box in Flash using JSFL”, we’ve seen how to display simple dialog boxes using the alert() method and yes/no dialog boxes using the confirm() method. The following example shows how you can prompt the user for a simple value using the [...]
In a previous example, “Displaying messages in Flash using JSFL”, we saw how to display a simple text message to a user using JSFL and the alert() method. The following example shows how you can display a simple yes/no dialog box (or more accurately an OK/Cancel dialog box) using the confirm() method. Full code after [...]
The following example shows how you can display a message in a simple alert dialog box by using the alert() method. Full code after the jump.
The following example shows how you can use JSFL to export the contents of the Flash Actions panel to an external file using the fl.outputPanel.trace(), fl.actionsPanel.getText(), and fl.outputPanel.save() methods. Full code after the jump.
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