From the category archives:

Components

The following example shows how you can add tick marks to a Flash/ActionScript 3.0 Slider control by setting the tickInterval property.
Full code after the jump.

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The following example shows how you can create a horizontal or vertical Slider control in Flash using ActionScript 3.0 by setting the Slider control’s direction property to one of the static constants in the fl.controls.SliderDirection class (SliderDirection.HORIZONTAL or SliderDirection.VERTICAL).
Full code after the jump.

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The following example shows how you can 3D rotate a Sprite object around its x-axis with Flash, ActionScript 3.0, and Flash Player 10 by setting the object’s rotationX property.
Full code after the jump.

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The following example shows how you can detect when the selected color in a Flash ActionScript 3.0 ColorPicker component by listening for the change event (using the static ColorPickerEvent.CHANGE constant).
Full code after the jump.

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The following example shows how you can get the currently selected color as a hexadecimal value on a Flash ActionScript 3.0 ColorPicker component by using the read-only hexValue property.
Full code after the jump.

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The following example shows how you can toggle the text field on the Flash ActionScript 3.0 ColorPicker control by setting the Boolean showTextField property.
Full code after the jump.

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The following example shows how you can set the number of columns on a Flash ActionScript 3.0 ColorPicker control’s pop up menu by setting the columnCount style.
Full code after the jump.

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The following example shows how you can set the data provider for the Flash ActionScript 3.0 ColorPicker component by setting the colors property.
Full code after the jump.

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The following example shows how you can enable or disable a Flash ActionScript 3.0 TextInput control by setting the Boolean enabled property.
Full code after the jump.

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The following example shows how you can create an uneditable Flash ActionScript 3.0 TextInput control by setting the Boolean editable property.
Full code after the jump.

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