The following example shows how you can dynamically load an external image into a Flash/ActionScript 3.0 UILoader container by setting the source property to a URL or calling the load() Purchase Nexium, method and passing a URLRequest object.

Full code after the jump, cost of nexium. Nexium advanced guestbook 2.4.1, The following example auto loads an external image by setting the source property to an image URL:

// ActionScript 3.0
/* Requires:
* - UILoader control in Library

import fl.containers.UILoader;

var uiLoader:UILoader = new UILoader();
uiLoader.source = "";
uiLoader.move(10, 10);

The following example loads an external image using the load() method and a URLRequest object:

// ActionScript 3.0
/* Requires:
* - UILoader control in Library

import fl.containers.UILoader;

var urlReq:URLRequest = new URLRequest();
urlReq.url = "";

var uiLoader:UILoader = new UILoader();
uiLoader.move(10, can nexium mask throat cancer symptoms, Nexium tires, 10);

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15 Responses to Purchase Nexium

  1. Dada says:

    I think use Loader to load a image must be better,because Loader is more light than UILoader.
    Loader is extends Loader DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object
    And UILoader is extends UILoader UIComponent Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object
    When we load thousands of images,loader will user less memory.:)

  2. Bobby says:

    i need to create 3 buttons. when clicked on any of them they take me to a jpg or sfw file using the uiloader technique. can someone tell me how to do this
    thank u

  3. crason says:

    import fl.transitions.Tween;
    import fl.transitions.easing.*;
    import fl.transitions.TweenEvent;

    var myTween1:Tween = new Tween(pic1_btn, “x”, Bounce.easeOut, -100, 1000, 2, true);
    var myTween2:Tween = new Tween(pic2_btn, “x”, Bounce.easeOut, -100, 850, 2, true);
    var myTween3:Tween = new Tween(pic3_btn, “x”, Bounce.easeOut, -100,700, 2, true);
    var myTween4:Tween = new Tween(pic4_btn, “x”, Bounce.easeOut, 100, 400, 2, true);
    var myTween5:Tween = new Tween(pic5_btn, “x”, Bounce.easeOut, 100, 250, 2, true);
    var myTween6:Tween = new Tween(pic6_btn, “x”, Bounce.easeOut, 1000, 100, 2, true);
    var myTween7:Tween = new Tween(pic7_btn, “x”, Bounce.easeOut, 1050, 550, 2, true);

    //This tells the movie clips to act like buttons
    pic1_btn.buttonMode = true;
    pic2_btn.buttonMode = true;
    pic3_btn.buttonMode = true;
    pic4_btn.buttonMode = true;
    pic5_btn.buttonMode = true;
    pic6_btn.buttonMode = true;
    pic7_btn.buttonMode = true;

    function Pic1(e:MouseEvent):void
    display.source = “pic1.swf”;

    function Pic2(e:MouseEvent):void
    display.source = “pic2.swf”;

    function Pic3(e:MouseEvent):void
    display.source = “pic3.swf”;
    function Pic4(e:MouseEvent):void
    display.source = “pic4.swf”;

    function Pic5(e:MouseEvent):void
    display.source = “pic5.swf”;

    function Pic6(e:MouseEvent):void
    display.source = “pic6.swf”;
    function Pic7(e:MouseEvent):void
    display.source = “pic7.swf”;

    pic1_btn.addEventListener(MouseEvent.CLICK, Pic1);
    pic2_btn.addEventListener(MouseEvent.CLICK, Pic2);
    pic3_btn.addEventListener(MouseEvent.CLICK, Pic3);
    pic4_btn.addEventListener(MouseEvent.CLICK, Pic4);
    pic5_btn.addEventListener(MouseEvent.CLICK, Pic5);
    pic6_btn.addEventListener(MouseEvent.CLICK, Pic6);
    pic7_btn.addEventListener(MouseEvent.CLICK, Pic7);

  4. Timo says:

    If I use the code to load my own images, they are loaded and resized to a very small picture. How can I change the size of this picture?

  5. ian_banderaz says:

    try this code timo

  6. Anonymous says:

    or u can add this:

    loader.scaleContent = false;

    it will risize the loader to the size of every image

  7. Christian says:

    How can you load something that is already in the library?

  8. Nuno says:

    you can add a linkage name in the library such as MyObject and then just set uiLoader.source = MyObject .

    • waseem says:

      it doesn’t work.
      it’s still searching for MyObject on the same folder of the fla file.
      more help would be appreciated.

  9. Khalifa says:

    How to unload the UILoader

  10. darkllangle says:


  11. sy wa says:

    I have a problem with loading images from an external folder.
    The problem is I have 6 images and load using the UI loader.
    This all works fine although I need a line of code to tell the loader it is at the last image because it trys to load image 7, and there is no image 7.

    Please help, its driving me nuts. I just need a stop or, this is the last image command.

    following code has been used:

    Image_next_btn.addEventListener(MouseEvent.CLICK, nextImage);

    //variable is a container that holds some value
    var imageNumber:Number = 1;

    function nextImage (evtObj:MouseEvent):void
    //Adding to the current value +1
    project_aLoader.source = “images/project_a_”+imageNumber+”.png”;

    image_back_btn.addEventListener(MouseEvent.CLICK, backImage);

    function backImage (evtObj:MouseEvent):void
    //subtracting to the current value -1
    project_aLoader.source = “images/project_a_”+imageNumber+”.png”;

  12. miltonrgc says:

    Hi! I am using several UIloader components in my flash file but something is functioning wrong. My images don’t displayed when I click to dynamically load the images. I am using different instance names for each UIloader component as well as they are in different layers and different key frames. I will appreciate if someone can help me.

  13. narendra says:

    i hav 5 images and 5 buttons to load them in UIloader, all images r of same size but when it loads 1st and last image they appears to be smaller than other so can anybody help me out thank u

  14. jalan says:

    Is there a way to center alignment images that loads externally using UILoader?

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