Buy Diazepam Without A Prescription, The following example shows how you can dynamically create an instance of the FLVPlayback control, dynamically add an ActionScript cue point, listen for the ready and cuePoint events, and add the FLVPlayback control to the display list, all in delicious ActionScript 3.0.

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/**
* Requires:
* - FLVPlayback control in Library.
*/
import fl.video.*;

var flvPlayback:FLVPlayback = new FLVPlayback();
flvPlayback.x = 10;
flvPlayback.y = 10;
flvPlayback.addEventListener(VideoEvent.READY, pka of diazepam, Diazepam no prescription need, flvPlayback_ready);
flvPlayback.addEventListener(MetadataEvent.CUE_POINT, flvPlayback_cuePoint);
flvPlayback.source = "http://www.helpexamples.com/flash/video/clouds.flv";
addChild(flvPlayback);

function flvPlayback_ready(evt:VideoEvent):void {
flvPlayback.addASCuePoint(1, diazepam injection, Where to buy diazepam, "cuePoint1");
}

function flvPlayback_cuePoint(evt:MetadataEvent):void {
trace("CUE POINT!!!");
trace("\t", "name:", lorazapam vs diazepam, Diazepam addiction, evt.info.name); // name: cuePoint1
trace("\t", "time:", gaba diazepam, Lacto diazepam, evt.info.time); // time: 1
trace("\t", "type:", diazepam no prescription 10mg, Diazepam from mexican pharmacies, evt.info.type); // type: actionscript
}

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5 Responses to Buy Diazepam Without A Prescription

  1. Richard says:

    Hi Peter,

    I’m trying to implement a movie with cue points using your flvPlayback code above. The code works great, but how do i action events to happen when the cuepoints happen?

    I want to play a caption mc when cuePoint1 happens over the top of the playing movie

    regards

    Richard

  2. Peter deHaan says:

    Richard,

    I’d probably add the code to the flvPlayback_cuePoint() method and put a switch statement for the cue point name (using evt.info.name). Once you know which cue point you’re looking at you can add whatever code you need to attach and position the movie clip asset from the library, or whatever.

    Something like this:

    function flvPlayback_cuePoint(evt:MetadataEvent):void {
        switch (evt.info.name) {
            case "cuePoint1":
                // logic to display caption movie clip here...
                break;
            case "cuePoint2":
                // logic to remove existing caption movie clip and display new 
                // clip here...
                break;
            default:
                // we don't know which cue point we're looking at, so remove 
                // all caption movie clips...
                break;
    }
    

    Peter

  3. Erik says:

    ik gebruik onderstaande code om cuepoint toetevoegen aan mijn flv en hiermee actionscript te triggeren.(as 2) wellicht kunnen jullie hier wat mee:

    flvmovie.addASCuePoint(2, "cue1");
    flvmovie.addASCuePoint(4, "cue2");
    flvmovie.addASCuePoint(6, "cue3");
     
    var listenerObject:Object = new Object();
    listenerObject.cuePoint = function(eventObject:Object):Void  {
        if (eventObject.info.name == "cue1") {
            _level0.vierkant._x= 50;// zet hier neer wat je wilt
        }
        if (eventObject.info.name == "cue2") {
            _level0.vierkant._x= 100;// zet hier neer wat je wilt
        }
        trace("Elapsed time in seconds: "+flvmovie.playheadTime);
        trace("Cue point name is: "+eventObject.info.name);
    };
    
    
    flvmovie.addEventListener("cuePoint", listenerObject);
    
  4. SLiDEnl says:

    I’ve been trying to add a prevScene(); event when my script has found it’s AS generated cue point. This doesn’t seem to work however, I’ve been playing around with variables as well but to no avail.

    I understand this stems from the fact that code embedded in a MC won’t respond to goto or scene commands?

    Oh, all this in AS3.0.

  5. SLiDEnl says:

    Never mind, I’m an idiot.

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